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An Early ExitCredit: Kuro-chan
The player can re-enter the vehicle before the exit sequence is completed. Normally, this would not happen because Keith demands the player wait for him.The only exception to this is when they immediately arrive at the scene. |
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Call it an Extended BreakCredit: Gage Holston
The Coroner and vehicle sprites can be permanently left at the scene if the player leaves the area (drives somewhere else) before moving the body from the trunk to the coroner's vehicle. The crime scene will be cleaned up upon their arrival, but the vehicle and guy remain (even though dialogue does not indicate they are there).If the player enters in 'move body', the script will attempt to perform the animations to move the body, but the game will throw the player an "oops" and abruptly end. |
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Coroner Coming Through!Credit: Gage Holston, Kuro-chan
If the player is pinned along the bottom right corner of the vehicle and the game tries to re-direct Sonny across the screen to move out of the way, Sonny will be unable to walk across the screen, which interrupts and locks the game, except for the menu.If the player happens to be around the bottom left corner of the vehicle, it is possible for the script to complete without Sonny blocking the path.As of 1.000.006, a pathblocker is placed along the right side of the screen, preventing the player from getting to the coroner vehicle's bottom-right corner. However, this clears up once the player gets the out-of-bounds message after trying to wander off the screen.In later versions this was 'fixed' by giving a "you're not close enough" response when it was time to move the body. |
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I see Green TrunksCredit: Gage Holston, Kuro-chan
The player can still attempt to interact with the green car's trunk (open and close it), even if the vehicle is not at the scene. |
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Keith! Down Here!Credit: Gage Holston, Kuro-chan
Normally, the scene requires Keith to walk to the right, then up towards the fence. If Sonny blocks Keith far enough, eventually Keith will turn back to walk towards the fence, but he ends up missing when he is supposed to stop. He ends walking around the screen more and eventually off it. |
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Keith Said So? WHEN?Credit: Gage Holston, Kuro-chan
If the driving timer dips below 90 seconds and the player (eventually) arrives at the Warehouse, the crime scene will be clear and Keith will comment on how they should have gotten there sooner. The driver timer is set to 1 and the player is in trouble as soon as they get in the car. However, another trip back to the Warehouse will show the crime scene is fully intact, again. |
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MoonwalkingCategory: MoonwalkingCredit: Kuro-chan
The player will float around and clip right through all path blockers.The same effect can happen if you try to 'open door' during the cutscene with Mario.Drawing the gun as Sonny exits the vehicle produces the same result with the added benefit that the legs will move while Sonny floats around the map. |
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My Name On a Death Note? F***!Credit: Gage Holston
The player can read the death threat on this screen, even if Sonny has yet to obtain one. |
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Out of BoundsCategory: Out of BoundsCredit: Kuro-chan
This can happen in two places: Along the parked vehicle on the right side of the screen and under the coroner's vehicle while it is present. |
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They Cleaned Up In TimeCategory: Variable OverflowCredit: Kuro-chan
If the timer hits 1 after Dispatch's final message is displayed (this is just before the screen changes over to the Warehouse), the event will not trigger. Instead, Keith simply gets out of the car, walks into the fence and asks (with a textbox that is 1/3 out of the screen) if they are meeting someone.While this is a normal bug, trying to time this under regular circumstances would be next to impossible. It would be a lot easier to use debug mode and set 158 to 1 as you get the dispatch message confirming your arrival (Too early and you will get the call from Captain Hall).It is possible if the text box is low enough on the screen, variable overflow will wrap the text over and the game will attempt to draw part of the textbox along the top of the screen. |
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You're Not Luigi, Keith!Credit: Kuro-chan
Rapidly pressing keys (or holding down [ENTER]) while the cutscene plays and having the game speed set to '3' seems to hamper the script that controls Mario to the point he will be in Keith's way as he tries to walk around the vehicle and (instead) walks with Mario to his car. |
| Lytton PD | Parking Lot · Hallway · Narcotics · Homicide · Locker Room · Burglary · File Cabinet · Computer · Locker · Shooting Range (Outside · Inside) | |
| Vehicles | Unmarked Car · Personal Car | |
| Jail | Parking Garage · Indoors | |
| Oak Tree Mall | Parking Lot · Vehicle | |
| Cotton Cove | Cove, Left · Cove, Middle · Cove, Right · River Left · River Middle · River Right · Van | |
| Airport | Parking Lot · Vehicle · Crosswalk · Terminal · Escalator · Rental Agency · Bathroom · Security | |
| Arnie's | Parking Lot · Restaurant | |
| Warehouse | Parking Lot · Trunk | |
| Motel | Parking Lot · Room 108 | |
| Marie's House | Driveway · Marie's House | |
| Airplane | Airplane · Towel Dispenser | |
| Steelton PD | Office | |
| Burt Park | Park Entrance · Park Pond · Park, West · Park, East · Park Picnic Area | |
| Sewer | Sewer · Control Room | |
| * Everything Else |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Out of Bounds | Variable Overflow |